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Unreal Engine C++ API Reference > Plugins > MeshModelingTools > Properties
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolPropertySet
- UMeshEditingViewProperties
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshMaterialProperties.h |
Include | #include "Properties/MeshMaterialProperties.h" |
Syntax
UCLASS&40;&41;
class UMeshEditingViewProperties : public UInteractiveToolPropertySet
Variables
Type | Name | Description | |
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bool | bShowWireframe | Toggle drawing of wireframe overlay on/off [Alt+W] |
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bool | bTwoSided | Although a two-sided transparent material causes rendering issues with overlapping faces, it is still frequently useful to see the shape when sculpting around other objects. |
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FLinearColor | Color | Main Color of Material |
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TWeakObjectPtr< UMaterialInterface > | CustomMaterial | |
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EditCondition | Toggle flat shading on/off | |
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TObjectPtr< UTexture2D > | Image | Image used in Image-Based Material |
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EMeshEditingMaterialModes | MaterialMode | Set which material to use on object |
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double | Opacity | Opacity of transparent material |
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FLinearColor | TransparentMaterialColor |