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Unreal Engine C++ API Reference > Plugins > MeshModelingTools > Properties
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolPropertySet
- UExistingMeshMaterialProperties
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshMaterialProperties.h |
Include | #include "Properties/MeshMaterialProperties.h" |
Syntax
UCLASS&40;&41;
class UExistingMeshMaterialProperties : public UInteractiveToolPropertySet
Remarks
Standard material property settings for tools that visualize materials on existing meshes (e.g. to help show UVs)
Variables
Type | Name | Description | |
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TObjectPtr< UMaterialInstanceDynamic > | CheckerMaterial | |
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ESetMeshMaterialMode | MaterialMode | Material that will be used on the mesh |
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meta | Number of checkerboard tiles within the 0 to 1 range; only available when Checkerboard is selected as material mode | |
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TObjectPtr< UMaterialInterface > | OverrideMaterial | Material to use instead of the original material; only available when Override is selected as material mode |
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TArray< FString > | UVChannelNamesList |
Functions
Type | Name | Description | |
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UMaterialInterface * | ||
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const TArray< FString > & | ||
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void | Setup () |
|
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void | ||
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void | UpdateUVChannels
(
int32 UVChannelIndex, |
Overridden from UInteractiveToolPropertySet
Type | Name | Description | |
---|---|---|---|
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void | RestoreProperties
(
UInteractiveTool* RestoreToTool, |
Needs custom restore in order to call setup. |