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Unreal Engine C++ API Reference > Plugins > MeshModelingTools > Properties
References
Module | MeshModelingTools |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/RevolveProperties.h |
Include | #include "Properties/RevolveProperties.h" |
Syntax
enum ERevolvePropertiesQuadSplit
&123;
Uniform,
Compact,
&125;
Values
Name | Description |
---|---|
Uniform | Quads will always be split into triangles the same way regardless of quad shape. |
Compact | Quads will be split into triangles by connecting the shortest diagonal. |