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Starts with the base mesh, and moves all vertices towards the camera (by asking the owning tool to align the stamp normal to view, and using that value).
| Name | FViewAlignedSculptBrushOp |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSculptBrushOps.h |
| Include Path | #include "Sculpting/MeshSculptBrushOps.h" |
Syntax
class FViewAlignedSculptBrushOp : public FMeshSculptBrushOp
Inheritance Hierarchy
- FMeshSculptBrushOp → FViewAlignedSculptBrushOp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FViewAlignedSculptBrushOp
(
NearestQueryFuncType QueryFunc |
Sculpting/MeshSculptBrushOps.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NearestQueryFuncType | TUniqueFunction< bool(int32, const FVector3d &, double, FVector3d &, FVector3d &)> | Sculpting/MeshSculptBrushOps.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseMeshNearestQueryFunc | NearestQueryFuncType | Sculpting/MeshSculptBrushOps.h | ||
| BrushSpeedTuning | double | Sculpting/MeshSculptBrushOps.h |
Functions
Public
Overridden from FMeshSculptBrushOp
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyStamp
(
const FDynamicMesh3* Mesh, |
Sculpting/MeshSculptBrushOps.h | ||
virtual bool GetAlignStampToView() |
Sculpting/MeshSculptBrushOps.h | ||
virtual ESculptBrushOpTargetType GetBrushTargetType() |
Overrideable Brush Op configuration things | Sculpting/MeshSculptBrushOps.h | |
virtual bool SupportsStrokeType
(
EMeshSculptStrokeType StrokeType |
Sculpting/MeshSculptBrushOps.h | ||
virtual bool SupportsVariableSpacing() |
Sculpting/MeshSculptBrushOps.h | ||
virtual bool UsesAlpha() |
Sculpting/MeshSculptBrushOps.h |