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API > API/Plugins > API/Plugins/MeshModelingTools > API/Plugins/MeshModelingTools/FMeshSculptBrushOp
Description
If this is true and there is no mouse movement, the stamp will be applied with the same Local/World frames as the previous application. Irrelevant if IgnoreZeroMovements() returns true, since in that case the stamp requires mouse movement to be applied. Useful for height brushes which change the mesh (and therefore the hit location) but want to continue being applied in the same vertical region while the mouse is not moved.
| Name | UseLastStampFrameOnZeroMovement |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshBrushOpBase.h |
| Include Path | #include "Sculpting/MeshBrushOpBase.h" |
virtual bool UseLastStampFrameOnZeroMovement() const