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Like FSurfaceSculptBrushOp (moves vertices along individual vertex normals), but operates on the sculpt mesh (i.e. the live mesh) instead of the pre-stroke mesh.
| Name | FInflateBrushOp |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshInflateBrushOps.h |
| Include Path | #include "Sculpting/MeshInflateBrushOps.h" |
Syntax
class FInflateBrushOp : public FMeshSculptBrushOp
Inheritance Hierarchy
- FMeshSculptBrushOp → FInflateBrushOp
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BrushSpeedTuning | double | Sculpting/MeshInflateBrushOps.h |
Functions
Public
Overridden from FMeshSculptBrushOp
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyStamp
(
const FDynamicMesh3* Mesh, |
Sculpting/MeshInflateBrushOps.h | ||
virtual ESculptBrushOpTargetType GetBrushTargetType() |
Overrideable Brush Op configuration things | Sculpting/MeshInflateBrushOps.h |