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This should get emitted when selecting the first point in an edge insertion so that we can undo it.
| Name | FGroupEdgeInsertionFirstPointChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/ToolActivities/PolyEditInsertEdgeActivity.h |
| Include Path | #include "ToolActivities/PolyEditInsertEdgeActivity.h" |
Syntax
class FGroupEdgeInsertionFirstPointChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FGroupEdgeInsertionFirstPointChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGroupEdgeInsertionFirstPointChange
(
int32 CurrentChangeStamp |
ToolActivities/PolyEditInsertEdgeActivity.h |
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
virtual bool HasExpired
(
UObject* Object |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
virtual void Revert
(
UObject* Object |
ToolActivities/PolyEditInsertEdgeActivity.h | ||
virtual FString ToString() |
ToolActivities/PolyEditInsertEdgeActivity.h |