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API > API/Plugins > API/Plugins/MeshModelingTools
| Name | FFlattenBrushOp |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSmoothingBrushOps.h |
| Include Path | #include "Sculpting/MeshSmoothingBrushOps.h" |
Syntax
class FFlattenBrushOp : public FMeshSculptBrushOp
Inheritance Hierarchy
- FMeshSculptBrushOp → FFlattenBrushOp
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BrushSpeedTuning | double | Sculpting/MeshSmoothingBrushOps.h |
Functions
Public
Overridden from FMeshSculptBrushOp
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyStamp
(
const FDynamicMesh3* Mesh, |
Sculpting/MeshSmoothingBrushOps.h | ||
virtual bool WantsStampRegionPlane() |
Whether the brush wants an average plane to be computed at each stamp application out of the affected triangles (accessed through Stamp.RegionPlane) | Sculpting/MeshSmoothingBrushOps.h |