Navigation
API > API/Plugins > API/Plugins/MeshModelingTools
| Name | FEraseToBaseMeshBrushOp |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Sculpting/MeshSmoothingBrushOps.h |
| Include Path | #include "Sculpting/MeshSmoothingBrushOps.h" |
Syntax
class FEraseToBaseMeshBrushOp : public FMeshSculptBrushOp
Inheritance Hierarchy
- FMeshSculptBrushOp → FEraseToBaseMeshBrushOp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEraseToBaseMeshBrushOp
(
NearestQueryFuncType QueryFunc |
Sculpting/MeshSmoothingBrushOps.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NearestQueryFuncType | TUniqueFunction< bool(int32, const FVector3d &, double, FVector3d &, FVector3d &)> | Sculpting/MeshSmoothingBrushOps.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseMeshNearestQueryFunc | NearestQueryFuncType | Sculpting/MeshSmoothingBrushOps.h | ||
| BrushSpeedTuning | double | Sculpting/MeshSmoothingBrushOps.h |
Functions
Public
Overridden from FMeshSculptBrushOp
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyStamp
(
const FDynamicMesh3* Mesh, |
Sculpting/MeshSmoothingBrushOps.h | ||
virtual ESculptBrushOpTargetType GetBrushTargetType() |
Overrideable Brush Op configuration things | Sculpting/MeshSmoothingBrushOps.h |