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API > API/Plugins > API/Plugins/MeshModelingTools
Wraps a FDynamicMeshChange so that it can be expired and so that other data structures in the tool can be updated. On apply/revert, the topology is rebuilt using stored extra corner vids.
| Name | FEditMeshPolygonsToolMeshChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/EditMeshPolygonsTool.h |
| Include Path | #include "EditMeshPolygonsTool.h" |
Syntax
class FEditMeshPolygonsToolMeshChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FEditMeshPolygonsToolMeshChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditMeshPolygonsToolMeshChange
(
TUniquePtr< UE::Geometry::FDynamicMeshChange > MeshChangeIn |
EditMeshPolygonsTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExtraCornerVidsAfter | TSet< int32 > | EditMeshPolygonsTool.h | ||
| ExtraCornerVidsBefore | TSet< int32 > | EditMeshPolygonsTool.h |
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
EditMeshPolygonsTool.h | ||
virtual void Revert
(
UObject* Object |
EditMeshPolygonsTool.h | ||
virtual FString ToString() |
EditMeshPolygonsTool.h |