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API > API/Plugins > API/Plugins/MeshLODToolset > API/Plugins/MeshLODToolset/UGenerateStaticMeshLODProcess
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool WriteDerivedTexture
(
UTexture2D* SourceTexture, |
Graphs/GenerateStaticMeshLODProcess.h | ||
bool WriteDerivedTexture
(
UTexture2D* DerivedTexture, |
Graphs/GenerateStaticMeshLODProcess.h |
WriteDerivedTexture(UTexture2D , UTexture2D , bool)
| Name | WriteDerivedTexture |
| Type | function |
| Header File | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h |
| Include Path | #include "Graphs/GenerateStaticMeshLODProcess.h" |
| Source | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Private/Graphs/GenerateStaticMeshLODProcess.cpp |
bool WriteDerivedTexture
(
UTexture2D * SourceTexture,
UTexture2D * DerivedTexture,
bool bCreatingNewStaticMeshAsset
)
WriteDerivedTexture(UTexture2D *, FString, bool)
| Name | WriteDerivedTexture |
| Type | function |
| Header File | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Graphs/GenerateStaticMeshLODProcess.h |
| Include Path | #include "Graphs/GenerateStaticMeshLODProcess.h" |
| Source | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Private/Graphs/GenerateStaticMeshLODProcess.cpp |
bool WriteDerivedTexture
(
UTexture2D * DerivedTexture,
FString BaseTexName,
bool bCreatingNewStaticMeshAsset
)