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API > API/Plugins > API/Plugins/MeshLODToolset > API/Plugins/MeshLODToolset/Tools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UStaticMeshLODGenerationSettingsFactory
References
| Module | MeshLODToolset |
| Header | /Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/LODGenerationSettingsFactory.h |
| Include | #include "Tools/LODGenerationSettingsFactory.h" |
Syntax
UCLASS&40;MinimalAPI, HideCategories&61;Object&41;
class UStaticMeshLODGenerationSettingsFactory : public UFactory
Remarks
Asset Factory for UStaticMeshLODGenerationSettings, which is used to save settings for the AutoLOD Tool/Process as an Asset in the Editor
Constructors
| Type | Name | Description | |
|---|---|---|---|
UStaticMeshLODGenerationSettingsFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. | |
| FString | Returns a new starting point name for newly created assets in the content browser | ||
| FText | Returns the name of the factory for menus | ||
| uint32 | When shown in menus, this is the category containing this factory. | ||
| bool | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |