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API > API/Plugins > API/Plugins/MeshLODToolset > API/Plugins/MeshLODToolset/Tools > API/Plugins/MeshLODToolset/Tools/ULODManagerToolBuilder
- UInteractiveToolBuilder::CanBuildTool()
- UMultiSelectionMeshEditingToolBuilder::CanBuildTool()
- ULODManagerToolBuilder::CanBuildTool()
References
| Module | MeshLODToolset |
| Header | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Tools/LODManagerTool.h |
| Include | #include "Tools/LODManagerTool.h" |
| Source | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Private/Tools/LODManagerTool.cpp |
virtual bool CanBuildTool
(
const FToolBuilderState & SceneState
) const
Remarks
Check if, given the current scene state, a new instance of this builder's Tool can be created