Navigation
API > API/Plugins > API/Plugins/MeshLODToolset > API/Plugins/MeshLODToolset/Tools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInteractiveToolPropertySet
- UGenerateStaticMeshLODAssetToolProperties
References
| Module | MeshLODToolset |
| Header | /Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h |
| Include | #include "Tools/GenerateStaticMeshLODAssetTool.h" |
Syntax
UCLASS&40;&41;
class UGenerateStaticMeshLODAssetToolProperties : public UInteractiveToolPropertySet
Remarks
Standard properties
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | CollisionGroupLayerName | Code copied from UPolygroupLayersProperties Group layer to use for partitioning the mesh for simple collision generation | |
| TArray< FString > | GroupLayersList | Internal list used to implement above | |
| FGenerateStaticMeshLODProcessSettings | MeshGeneration | ||
| FGenerateStaticMeshLODProcess_NormalsSettings | Normals | ||
| FGenerateStaticMeshLODProcess_PreprocessSettings | Preprocessing | ||
| FGenerateStaticMeshLODProcess_CollisionSettings | SimpleCollision | ||
| FGenerateStaticMeshLODProcess_SimplifySettings | Simplification | ||
| FGenerateStaticMeshLODProcess_TextureSettings | TextureBaking | ||
| FGenerateStaticMeshLODProcess_UVSettings | UVGeneration |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TArray< FString > | This function is called provide set of available group layers | ||
| void | InitializeGroupLayers
(
const FDynamicMesh3* Mesh |