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API > API/Plugins > API/Plugins/MeshLODToolset > API/Plugins/MeshLODToolset/Tools > API/Plugins/MeshLODToolset/Tools/UGenerateStaticMeshLODAssetToolB-
- UInteractiveToolBuilder::CanBuildTool()
- UMultiSelectionMeshEditingToolBuilder::CanBuildTool()
- UGenerateStaticMeshLODAssetToolBuilder::CanBuildTool()
References
| Module | MeshLODToolset |
| Header | /Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h |
| Include | #include "Tools/GenerateStaticMeshLODAssetTool.h" |
| Source | /Engine/Plugins/Experimental/MeshLODToolset/Source/MeshLODToolset/Private/Tools/GenerateStaticMeshLODAssetTool.cpp |
virtual bool CanBuildTool
&40;
const FToolBuilderState & SceneState
&41; const
Remarks
Check if, given the current scene state, a new instance of this builder's Tool can be created true if mesh sources can be found in the active selection