Navigation
API > API/Plugins > API/Plugins/MeshLODToolset > API/Plugins/MeshLODToolset/Tools
Inheritance Hierarchy
- UObject
- IInputBehaviorSource
- UInteractiveTool
- UMultiSelectionTool
- UMultiSelectionMeshEditingTool
- UGenerateStaticMeshLODAssetTool
References
| Module | MeshLODToolset |
| Header | /Engine/Plugins/Editor/MeshLODToolset/Source/MeshLODToolset/Public/Tools/GenerateStaticMeshLODAssetTool.h |
| Include | #include "Tools/GenerateStaticMeshLODAssetTool.h" |
Syntax
UCLASS ()
class UGenerateStaticMeshLODAssetTool : public UMultiSelectionMeshEditingTool
Remarks
Simple tool to combine multiple meshes into a single mesh asset
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UGenerateStaticMeshLODAssetToolProperties > | BasicProperties | ||
| bool | bIsInAssetEditorMode | ||
| bool | bRestrictiveMode | ||
| TObjectPtr< UPreviewGeometry > | CollisionPreview | ||
| TObjectPtr< UCollisionGeometryVisualizationProperties > | CollisionVizSettings | ||
| TObjectPtr< UGenerateStaticMeshLODProcess > | GenerateProcess | ||
| TObjectPtr< UPhysicsObjectToolPropertySet > | ObjectData | ||
| TUniquePtr< UE::Geometry::IDynamicMeshOperatorFactory > | OpFactory | ||
| TObjectPtr< UGenerateStaticMeshLODAssetToolOutputProperties > | OutputProperties | ||
| TObjectPtr< UGenerateStaticMeshLODAssetToolPresetProperties > | PresetProperties | ||
| TArray< TObjectPtr< UMaterialInterface > > | PreviewMaterials | ||
| TArray< TObjectPtr< UTexture2D > > | PreviewTextures | ||
| TObjectPtr< UMeshOpPreviewWithBackgroundCompute > | PreviewWithBackgroundCompute | ||
| TObjectPtr< UGenerateStaticMeshLODAssetToolTextureProperties > | TextureProperties |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | |||
| void | |||
| void | RequestPresetAction
(
EGenerateLODAssetToolPresetAction ActionType |
||
| void | SetRestrictiveMode
(
bool bEnable |
Enable restrictive mode. Must be called before Setup. | |
| void | SetUseAssetEditorMode
(
bool bEnable |
Enable UI Customization for running this Tool in the Static Mesh Asset Editor. Must be called before Setup. | |
| void | |||
| bool |
Overridden from UMultiSelectionMeshEditingTool
| Type | Name | Description | |
|---|---|---|---|
| void | OnShutdown
(
EToolShutdownType ShutdownType |