 |
bool |
bPrefilterVertices |
Whether to subsample input vertices using a regular grid before computing the convex hull |
 |
bool |
bSimplifyPolygons |
Whether to simplify polygons used for swept convex hulls |
 |
FName |
CollisionGroupLayerName |
Transient property, not set directly by the user. |
 |
EGenerateStaticMeshLODSimpleCollisionGeometryType |
CollisionType |
Type of simple collision objects to produce |
 |
|
EditCondition |
|
 |
|
EditConditionHides |
Target triangle count for each convex hull after simplification |
 |
int |
PrefilterGridResolution |
Grid resolution (along the maximum-length axis) for subsampling before computing the convex hull |
 |
EGenerateStaticMeshLODProjectedHullAxisMode |
SweepAxis |
Which axis to sweep along when computing swept convex hulls |