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API > API/Plugins > API/Plugins/MeshFileUtils
| Name | FLoadOBJSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/MeshFileUtils/Public/OBJMeshUtil.h |
| Include Path | #include "OBJMeshUtil.h" |
Syntax
struct FLoadOBJSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAddSeparatedTriForNonManifold | bool | Dynamic mesh doesn't support non-manifold edges (edges with more than two triangles), but OBJ does If this setting is true, non-manifold triangles will be added as fully separated triangles; otherwise, such triangles will be skipped entirely | OBJMeshUtil.h | |
| bLoadNormals | bool | If true and obj contains normal information will compute normal overlay. | OBJMeshUtil.h | |
| bLoadUVs | bool | If true and obj contains UVs information will compute UV overlay. | OBJMeshUtil.h | |
| bReverseOrientation | bool | If true, reverses the orientation of the faces. | OBJMeshUtil.h |