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API > API/Plugins > API/Plugins/MegascansPlugin
| |
|
| Name |
UMegascansSettings |
| Type |
class |
| Header File |
/Engine/Plugins/Bridge/Source/MegascansPlugin/Public/MSSettings.h |
| Include Path |
#include "MSSettings.h" |
Syntax
UCLASS (Config=Editor)
class UMegascansSettings : public UObject
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UMegascansSettings
(
const FObjectInitializer& ObjectInitializer
)
|
|
MSSettings.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bApplyToSelection |
*bool |
Apply imported Surface on selected Actors in Editor. |
MSSettings.h |
- Config
- DisplayName="Apply to Selection"
- EditAnywhere
- Category="MegascansSettings"
|
| bBatchImportPrompt |
bool |
Ask for confirmation when importing more than 10 assets. |
MSSettings.h |
- Config
- DisplayName="Apply to Selection"
- EditAnywhere
- Category="MegascansSettings"
|
| bCreateFoliage |
bool |
Populate Foliage Editor with Foliage Types for 3D Plants. |
MSSettings.h |
- Config
- DisplayName="Auto-Populate Foliage Painter"
- EditAnywhere
- Category="MegascansSettings"
|
Functions
Public