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API > API/Plugins > API/Plugins/MegascansPlugin
| Name | UMegascansSettings |
| Type | class |
| Header File | /Engine/Plugins/Bridge/Source/MegascansPlugin/Public/MSSettings.h |
| Include Path | #include "MSSettings.h" |
Syntax
UCLASS (Config=Editor)
class UMegascansSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMegascansSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMegascansSettings
(
const FObjectInitializer& ObjectInitializer |
MSSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyToSelection | *bool | Apply imported Surface on selected Actors in Editor. | MSSettings.h |
|
| bBatchImportPrompt | bool | Ask for confirmation when importing more than 10 assets. | MSSettings.h |
|
| bCreateFoliage | bool | Populate Foliage Editor with Foliage Types for 3D Plants. | MSSettings.h |
|