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API > API/Plugins > API/Plugins/MegascansPlugin
| Name | UMaterialPresetsSettings |
| Type | class |
| Header File | /Engine/Plugins/Bridge/Source/MegascansPlugin/Public/MSSettings.h |
| Include Path | #include "MSSettings.h" |
Syntax
UCLASS (Config=Editor)
class UMaterialPresetsSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialPresetsSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialPresetsSettings
(
const FObjectInitializer& ObjectInitializer |
MSSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MasterMaterial3d | TLazyObjectPtr< class UMaterial > | Replace default master material with your own custom master material for all 3D assets. | MSSettings.h |
|
| MasterMaterialPlant | TLazyObjectPtr< class UMaterial > | Replace default master material with your own custom master material for all 3D Plants. | MSSettings.h | |
| MasterMaterialSurface | TLazyObjectPtr< class UMaterial > | Replace default master material with your own custom master material for all Surfaces. | MSSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyThatWillChange |
MSSettings.h |