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API > API/Plugins > API/Plugins/MediaPlate > API/Plugins/MediaPlate/AMediaPlate
- AActor::PostRegisterAllComponents()
- AMediaPlate::PostRegisterAllComponents()
References
| Module | MediaPlate |
| Header | /Engine/Plugins/Media/MediaPlate/Source/MediaPlate/Public/MediaPlate.h |
| Include | #include "MediaPlate.h" |
| Source | /Engine/Plugins/Media/MediaPlate/Source/MediaPlate/Private/MediaPlate.cpp |
virtual void PostRegisterAllComponents&40;&41;
Remarks
Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.