Navigation
API > API/Plugins > API/Plugins/MediaIOCore > API/Plugins/MediaIOCore/UMediaCapture
Description
Whether capture should be done using experimental scheduling. Experimental scheduling means that readback is started on the render thread but we don't block on the game thread if it hasn't been completed by the next frame.
| Name | UseExperimentalScheduling |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
| Include Path | #include "MediaCapture.h" |
| Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/MediaCapture.cpp |
bool UseExperimentalScheduling() const