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API > API/Plugins > API/Plugins/MediaIOCore > API/Plugins/MediaIOCore/UMediaCapture
Description
Update the current capture with every frame for a TextureRenderTarget2D. The TextureRenderTarget2D needs to be of the same size and have the same pixel format as requested by the media output.
| Name | UpdateTextureRenderTarget2D |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
| Include Path | #include "MediaCapture.h" |
| Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/MediaCapture.cpp |
UFUNCTION (BlueprintCallable, Category="Media|Output")
bool UpdateTextureRenderTarget2D
(
UTextureRenderTarget2D * RenderTarget
)
Return true if the capture was successfully updated. If false is returned, the capture was stopped.