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API > API/Plugins > API/Plugins/MediaIOCore > API/Plugins/MediaIOCore/UMediaCapture
References
| Module | MediaIOCore |
| Header | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
| Include | #include "MediaCapture.h" |
| Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/MediaCapture.cpp |
virtual void SetValidSourceGPUMask
&40;
FRHIGPUMask GPUMask
&41;
Remarks
Set the valid GPU mask of the source buffer/texture being captured. Can be called from any thread.