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API > API/Plugins > API/Plugins/MediaIOCore > API/Plugins/MediaIOCore/UMediaCapture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRHIResourceCaptured_RenderingThread
(
FRHICommandListImmediate& RHICmdList, |
Callbacks when the buffer was successfully copied on the GPU ram. | MediaCapture.h | |
virtual void OnRHIResourceCaptured_RenderingThread
(
FRHICommandListImmediate& RHICmdList, |
MediaCapture.h |
OnRHIResourceCaptured_RenderingThread(FRHICommandListImmediate &, const FCaptureBaseData &, TSharedPtr< FMediaCaptureUserData, ESPMode::ThreadSafe >, FTextureRHIRef)
Description
Callbacks when the buffer was successfully copied on the GPU ram. The callback in called from a critical point. If you intend to process the texture/buffer, do so in another thread. The texture is valid for the duration of the callback.
| Name | OnRHIResourceCaptured_RenderingThread |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
| Include Path | #include "MediaCapture.h" |
virtual void OnRHIResourceCaptured_RenderingThread
(
FRHICommandListImmediate & RHICmdList,
const FCaptureBaseData & InBaseData,
TSharedPtr < FMediaCaptureUserData , ESPMode::ThreadSafe > InUserData,
FTextureRHIRef InTexture
)
OnRHIResourceCaptured_RenderingThread(FRHICommandListImmediate &, const FCaptureBaseData &, TSharedPtr< FMediaCaptureUserData, ESPMode::ThreadSafe >, FBufferRHIRef)
| Name | OnRHIResourceCaptured_RenderingThread |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
| Include Path | #include "MediaCapture.h" |
virtual void OnRHIResourceCaptured_RenderingThread
(
FRHICommandListImmediate & RHICmdList,
const FCaptureBaseData & InBaseData,
TSharedPtr < FMediaCaptureUserData , ESPMode::ThreadSafe > InUserData,
FBufferRHIRef InBuffer
)