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Unreal Engine C++ API Reference > Plugins > MediaIOCore > UMediaCapture
- UMediaCapture::HasFinishedProcessing()
- URivermaxMediaCapture::HasFinishedProcessing()
- UAjaMediaCapture::HasFinishedProcessing()
- UBlackmagicMediaCapture::HasFinishedProcessing()
References
Module | MediaIOCore |
Header | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
Include | #include "MediaCapture.h" |
Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/MediaCapture.cpp |
virtual bool HasFinishedProcessing&40;&41; const
Remarks
Check whether this capture has any processing left to do.