Navigation
API > API/Plugins > API/Plugins/MediaIOCore > API/Plugins/MediaIOCore/UMediaCapture
References
Module | MediaIOCore |
Header | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
Include | #include "MediaCapture.h" |
virtual TSharedPtr< FMediaCaptureUserData, ESPMode::ThreadSafe > GetCaptureFrameUserData_GameThread&40;&41;
Remarks
Capture the data that will pass along to the callback.
The capture is done on the Render Thread but triggered from the Game Thread.