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API > API/Plugins > API/Plugins/MediaIOCore > API/Plugins/MediaIOCore/UMediaCapture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CaptureImmediate_RenderThread
(
const UE::MediaCaptureData::FCaptureFrameArgs& Args |
MediaCapture.h | ||
void CaptureImmediate_RenderThread
(
FRDGBuilder& GraphBuilder, |
MediaCapture.h | ||
void CaptureImmediate_RenderThread
(
FRDGBuilder& GraphBuilder, |
MediaCapture.h |
CaptureImmediate_RenderThread(const UE::MediaCaptureData::FCaptureFrameArgs &)
| Name | CaptureImmediate_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
| Include Path | #include "MediaCapture.h" |
| Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/MediaCapture.cpp |
bool CaptureImmediate_RenderThread
(
const UE::MediaCaptureData::FCaptureFrameArgs & Args
)
CaptureImmediate_RenderThread(FRDGBuilder &, FRHITexture *, FIntRect)
| Name | CaptureImmediate_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
| Include Path | #include "MediaCapture.h" |
| Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/MediaCapture.cpp |
void CaptureImmediate_RenderThread
(
FRDGBuilder & GraphBuilder,
FRHITexture * InSourceTexture,
FIntRect SourceViewRect
)
CaptureImmediate_RenderThread(FRDGBuilder &, FRDGTextureRef, FIntRect)
| Name | CaptureImmediate_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
| Include Path | #include "MediaCapture.h" |
| Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/MediaCapture.cpp |
void CaptureImmediate_RenderThread
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef InSourceTextureRef,
FIntRect SourceViewRect
)