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Blend the top and bottom field, keeping temporal resolution but halving texture vertical resoluton.
| Name | UBlendDeinterlacer |
| Type | class |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreDeinterlacer.h |
| Include Path | #include "MediaIOCoreDeinterlacer.h" |
Syntax
UCLASS (MinimalAPI)
class UBlendDeinterlacer : public UVideoDeinterlacer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVideoDeinterlacer → UBlendDeinterlacer
Functions
Public
Overridden from UVideoDeinterlacer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< UE::MediaIOCore::FDeinterlacer > Instantiate
(
UE::MediaIOCore::FDeinterlacer::FOnAcquireSample_AnyThread InAcquireSampleDelegate, |
Creates an instance of a FDeinterlacer that represents a deinterlacing algorithm. | MediaIOCoreDeinterlacer.h |