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Unreal Engine C++ API Reference > Plugins > MediaIOCore > FMediaIOCoreTextureSampleBase
- IMediaTextureSample::IsCacheable()
- FMediaIOCoreTextureSampleBase::IsCacheable()
References
Module | MediaIOCore |
Header | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreTextureSampleBase.h |
Include | #include "MediaIOCoreTextureSampleBase.h" |
virtual bool IsCacheable&40;&41; const
Remarks
Whether the sample can be held in a cache.
Non-cacheable video samples become invalid when the next sample is available, and only the latest sample should be kept by video sample consumers. true if cacheable, false otherwise.