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API > API/Plugins > API/Plugins/MediaIOCore > API/Plugins/MediaIOCore/FMediaIOCorePlayerBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool JustInTimeSampleRender_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
Deprecated in UE5.5. | MediaIOCorePlayerBase.h | |
virtual bool JustInTimeSampleRender_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
Just in time sample rendering. | MediaIOCorePlayerBase.h |
JustInTimeSampleRender_RenderThread(FRHICommandListImmediate &, TSharedPtr< FMediaIOCoreTextureSampleBase > &)
Description
Deprecated in UE5.5.
| Name | JustInTimeSampleRender_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCorePlayerBase.h |
| Include Path | #include "MediaIOCorePlayerBase.h" |
bool JustInTimeSampleRender_RenderThread
(
FRHICommandListImmediate & RHICmdList,
TSharedPtr < FMediaIOCoreTextureSampleBase > & JITRProxySample
)
JustInTimeSampleRender_RenderThread(FRHICommandListImmediate &, FTextureRHIRef &, TSharedPtr< FMediaIOCoreTextureSampleBase > &)
Description
Just in time sample rendering. This method is responsible for late sample picking, then rendering it into the proxy sample provided.
| Name | JustInTimeSampleRender_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCorePlayerBase.h |
| Include Path | #include "MediaIOCorePlayerBase.h" |
| Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/Player/MediaIOCorePlayerBase.cpp |
virtual bool JustInTimeSampleRender_RenderThread
(
FRHICommandListImmediate & RHICmdList,
FTextureRHIRef & InDestinationTexture,
TSharedPtr < FMediaIOCoreTextureSampleBase > & JITRProxySample
)