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API > API/Plugins > API/Plugins/MediaIOCore > API/Plugins/MediaIOCore/FMediaIOAudioCapture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const FAudioDeviceHandle& InAudioDeviceHandle |
MediaIOCoreAudioOutput.h | ||
void Initialize
(
const FAudioDeviceHandle& InAudioDeviceHandle, |
Initializes audio capture for the given audio device The audio capture delegate can't be changed post Initialize. | MediaIOCoreAudioOutput.h |
Initialize(const FAudioDeviceHandle &)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreAudioOutput.h |
| Include Path | #include "MediaIOCoreAudioOutput.h" |
| Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/MediaIOCoreAudioOutput.cpp |
void Initialize
(
const FAudioDeviceHandle & InAudioDeviceHandle
)
Initialize(const FAudioDeviceHandle &, const FOnAudioCaptured &)
Description
Initializes audio capture for the given audio device The audio capture delegate can't be changed post Initialize.
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreAudioOutput.h |
| Include Path | #include "MediaIOCoreAudioOutput.h" |
| Source | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Private/MediaIOCoreAudioOutput.cpp |
void Initialize
(
const FAudioDeviceHandle & InAudioDeviceHandle,
const FOnAudioCaptured & InAudioCapturedDelegate
)