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Audio capture that automatically registers to the main engine device. Also, handles automatically registering to the current PIE world's audio device. This audio capture is used by default if no audio device handle is specified when media capture creates the audio output.
| Name | FMainMediaIOAudioCapture |
| Type | class |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOCoreAudioOutput.h |
| Include Path | #include "MediaIOCoreAudioOutput.h" |
Syntax
class FMainMediaIOAudioCapture : public FMediaIOAudioCapture
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMainMediaIOAudioCapture() |
MediaIOCoreAudioOutput.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMainMediaIOAudioCapture() |
MediaIOCoreAudioOutput.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize () |
MediaIOCoreAudioOutput.h | ||
void Initialize
(
const FOnAudioCaptured& InAudioCapturedDelegate |
Initializes audio capture for the main audio device | MediaIOCoreAudioOutput.h |