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API > API/Plugins > API/Plugins/MediaIOCore > API/Plugins/MediaIOCore/FAudioDebugDumpSystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ProcessAudio
(
const FString& BaseFileName, |
MediaIOAudioDebug.h | ||
void ProcessAudio
(
const FString& BaseFileName, |
MediaIOAudioDebug.h |
ProcessAudio(const FString &, const TArray< Type > &)
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOAudioDebug.h |
| Include Path | #include "MediaIOAudioDebug.h" |
template<typename Type>
void ProcessAudio
(
const FString & BaseFileName,
const TArray < Type > & BufferToWrite
)
ProcessAudio(const FString &, const uint8 *, int32, uint8)
| Name | ProcessAudio |
| Type | function |
| Header File | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaIOAudioDebug.h |
| Include Path | #include "MediaIOAudioDebug.h" |
template<typename Type>
void ProcessAudio
(
const FString & BaseFileName,
const uint8 * BufferToWrite,
int32 BufferSize,
uint8 NumChannels
)