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Unreal Engine C++ API Reference > Plugins > MediaIOCore
References
Module | MediaIOCore |
Header | /Engine/Plugins/Media/MediaIOFramework/Source/MediaIOCore/Public/MediaCapture.h |
Include | #include "MediaCapture.h" |
Syntax
enum EMediaCaptureOverrunAction
&123;
Flush,
Skip,
&125;
Values
Name | Description |
---|---|
Flush | Flush rendering thread such that all scheduled commands are executed. |
Skip | Skip capturing a frame if readback is trailing too much. |
Remarks
Action when overrun occurs