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Settings for the media profile in the editor or standalone.
Cooked games don't use this media profile setting.
| Name | UMediaProfileEditorSettings |
| Type | class |
| Header File | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/Profile/MediaProfileSettings.h |
| Include Path | #include "Profile/MediaProfileSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings)
class UMediaProfileEditorSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMediaProfileEditorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMediaProfileEditorSettings() |
Profile/MediaProfileSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDisplayInMainEditor | bool | When enabled, the media profile name will be displayed in the main editor UI. | Profile/MediaProfileSettings.h |
|
| bDisplayInToolbar | bool | Display the media profile icon in the editor toolbar. | Profile/MediaProfileSettings.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UserMediaProfile | TSoftObjectPtr< UMediaProfile > | The media profile to use in standalone & editor. | Profile/MediaProfileSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMediaProfile * GetUserMediaProfile() |
Get the media profile used by the engine when in the editor & standalone. | Profile/MediaProfileSettings.h | |
void SetUserMediaProfile
(
UMediaProfile* InMediaProfile |
Set the media profile used by the engine when in the editor & standalone. | Profile/MediaProfileSettings.h |