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Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities > UMediaBundle
References
Module | MediaFrameworkUtilities |
Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundle.h |
Include | #include "MediaBundle.h" |
FOnMediaStateChanged & OnMediaStateChanged&40;&41;
Remarks
Media state changed event To use when the you want to be inform if the media is playing or not.