Navigation
API > API/Plugins > API/Plugins/MediaFrameworkUtilities > API/Plugins/MediaFrameworkUtilities/Profile
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMediaProfileEditorSettings
References
| Module | MediaFrameworkUtilities |
| Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/Profile/MediaProfileSettings.h |
| Include | #include "Profile/MediaProfileSettings.h" |
Syntax
UCLASS&40;Config&61;EditorPerProjectUserSettings&41;
class UMediaProfileEditorSettings : public UObject
Remarks
Settings for the media profile in the editor or standalone.
Cooked games don't use this media profile setting.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bDisplayInMainEditor | When enabled, the media profile name will be displayed in the main editor UI. | |
| bool | bDisplayInToolbar | Display the media profile icon in the editor toolbar. |
Constructors
No constructors are accessible with public or protected access.
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMediaProfile * | Get the media profile used by the engine when in the editor & standalone. | ||
| void | SetUserMediaProfile
(
UMediaProfile* InMediaProfile |
Set the media profile used by the engine when in the editor & standalone. |