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Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities > MediaAssets > UProxyMediaSource
References
Module | MediaFrameworkUtilities |
Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaAssets/ProxyMediaSource.h |
Include | #include "MediaAssets/ProxyMediaSource.h" |
Source | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaAssets/ProxyMediaSource.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Media Proxy"&41;
bool IsProxyValid&40;&41; const
Remarks
Is the media proxy has a valid proxy. true if the proxy is valid.