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Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities > MediaAssets > UProxyMediaOutput
- UMediaOutput::Validate()
- UProxyMediaOutput::Validate()
References
Module | MediaFrameworkUtilities |
Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaAssets/ProxyMediaOutput.h |
Include | #include "MediaAssets/ProxyMediaOutput.h" |
Source | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaAssets/ProxyMediaOutput.cpp |
virtual bool Validate
&40;
FString & OutFailureReason
&41; const
Remarks
Validate the media output settings (must be implemented in child classes). true if validation passed, false otherwise.