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Unreal Engine C++ API Reference > Plugins > MediaFrameworkUtilities > AMediaBundleActorBase
- UObject::PreEditChange()
- AActor::PreEditChange()
- AMediaBundleActorBase::PreEditChange()
References
Module | MediaFrameworkUtilities |
Header | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Public/MediaBundleActorBase.h |
Include | #include "MediaBundleActorBase.h" |
Source | /Engine/Plugins/Media/MediaFrameworkUtilities/Source/MediaFrameworkUtilities/Private/MediaBundleActorBase.cpp |
virtual void PreEditChange
&40;
FProperty &42; PropertyAboutToChange
&41;
Remarks
This is called when a property is about to be modified externally
Parameters
Name | Description |
---|---|
PropertyThatWillChange | Property that will be changed |