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API > API/Plugins > API/Plugins/MassZoneGraphNavigation
ZoneGraph lane cache boundary processor
| Name | UMassZoneGraphLaneCacheBoundaryProcessor |
| Type | class |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassZoneGraphNavigation/Public/MassZoneGraphNavigationProcessors.h |
| Include Path | #include "MassZoneGraphNavigationProcessors.h" |
Syntax
UCLASS (MinimalAPI)
class UMassZoneGraphLaneCacheBoundaryProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassZoneGraphLaneCacheBoundaryProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassZoneGraphLaneCacheBoundaryProcessor() |
MassZoneGraphNavigationProcessors.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntityQuery | FMassEntityQuery | MassZoneGraphNavigationProcessors.h | ||
| WeakWorld | TWeakObjectPtr< UWorld > | MassZoneGraphNavigationProcessors.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassZoneGraphNavigationProcessors.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassZoneGraphNavigationProcessors.h | ||
virtual void InitializeInternal
(
UObject& Owner, |
MassZoneGraphNavigationProcessors.h |