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API > API/Plugins > API/Plugins/MassSpawner > API/Plugins/MassSpawner/UMassEntityTraitBase > API/Plugins/MassSpawner/UMassEntityTraitBase/FAdditionalTraitRequirements
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAdditionalTraitRequirements
(
TArray< const UStruct* >& InTargetContainer |
MassEntityTraitBase.h | ||
| Copying constructor and assignment deleted to prevent users storing copies of the type, which wouldn't be safe due to this type hosting a reference to an array that can go out of scope. | MassEntityTraitBase.h |
FAdditionalTraitRequirements(TArray< const UStruct * > &)
| Name | FAdditionalTraitRequirements |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTraitBase.h |
| Include Path | #include "MassEntityTraitBase.h" |
FAdditionalTraitRequirements
(
TArray < const UStruct * > & InTargetContainer
)
FAdditionalTraitRequirements(const FAdditionalTraitRequirements &)
Description
Copying constructor and assignment deleted to prevent users storing copies of the type, which wouldn't be safe due to this type hosting a reference to an array that can go out of scope.
| Name | FAdditionalTraitRequirements |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTraitBase.h |
| Include Path | #include "MassEntityTraitBase.h" |
FAdditionalTraitRequirements
(
const FAdditionalTraitRequirements &
)