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API > API/Plugins > API/Plugins/MassSpawner
| Name | FMassTransformsSpawnData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawnerTypes.h |
| Include Path | #include "MassSpawnerTypes.h" |
Syntax
USTRUCT ()
struct FMassTransformsSpawnData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassTransformsSpawnData() |
MassSpawnerTypes.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FTransformsContainerType | TArray< FTransform > | Declaring the type used to be able to statically test it against other types | MassSpawnerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bRandomize | bool | When true, Transforms will be assigned to entities as if pre-shuffled. | MassSpawnerTypes.h | |
| Transforms | FTransformsContainerType | MassSpawnerTypes.h |