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API > API/Plugins > API/Plugins/MassSpawner
| |
|
| Name |
FMassTransformsSpawnData |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawnerTypes.h |
| Include Path |
#include "MassSpawnerTypes.h" |
Syntax
USTRUCT ()
struct FMassTransformsSpawnData
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FMassTransformsSpawnData()
|
|
MassSpawnerTypes.h |
|
Typedefs
| Name |
Type |
Remarks |
Include Path |
| FTransformsContainerType |
TArray< FTransform > |
Declaring the type used to be able to statically test it against other types |
MassSpawnerTypes.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bRandomize |
bool |
When true, Transforms will be assigned to entities as if pre-shuffled. |
MassSpawnerTypes.h |
|
| Transforms |
FTransformsContainerType |
|
MassSpawnerTypes.h |
|
Functions
Public