Navigation
API > API/Plugins > API/Plugins/MassSpawner > API/Plugins/MassSpawner/FMassEntityTemplateData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddFragment () |
MassEntityTemplate.h | ||
void AddFragment
(
const UScriptStruct& FragmentType |
MassEntityTemplate.h | ||
void AddFragment
(
FConstStructView Fragment |
MassEntityTemplate.h |
AddFragment()
| Name | AddFragment |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTemplate.h |
| Include Path | #include "MassEntityTemplate.h" |
template<typename T>
void AddFragment()
AddFragment(const UScriptStruct &)
| Name | AddFragment |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTemplate.h |
| Include Path | #include "MassEntityTemplate.h" |
void AddFragment
(
const UScriptStruct & FragmentType
)
AddFragment(FConstStructView)
| Name | AddFragment |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTemplate.h |
| Include Path | #include "MassEntityTemplate.h" |
void AddFragment
(
FConstStructView Fragment
)