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API > API/Plugins > API/Plugins/MassSpawner > API/Plugins/MassSpawner/FMassEntityTemplateBuildContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemoveTag () |
MassEntityTemplateRegistry.h | ||
void RemoveTag
(
const UScriptStruct& TagType |
Removes given tag from collected data. | MassEntityTemplateRegistry.h |
RemoveTag()
| Name | RemoveTag |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTemplateRegistry.h |
| Include Path | #include "MassEntityTemplateRegistry.h" |
template<typename T>
void RemoveTag()
RemoveTag(const UScriptStruct &)
Description
Removes given tag from collected data. More precisely: it will store the information and apply upon template creation (an optimization). WARNING: use with caution and only in cases where you know for certain what the given tag does and which processors rely on it. Using this functionality makes most sense for removing tags that specifically mean that entities having it are to be processed by a given processor.
| Name | RemoveTag |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntityTemplateRegistry.h |
| Include Path | #include "MassEntityTemplateRegistry.h" |
void RemoveTag
(
const UScriptStruct & TagType
)