Navigation
API > API/Plugins > API/Plugins/MassSpawner
The result of the spawn point generator.
| Name | FMassEntitySpawnDataGeneratorResult |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassEntitySpawnDataGeneratorBase.h |
| Include Path | #include "MassEntitySpawnDataGeneratorBase.h" |
Syntax
USTRUCT ()
struct FMassEntitySpawnDataGeneratorResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntityConfigIndex | int32 | Index in the EntityTypes array passed to Generate(). | MassEntitySpawnDataGeneratorBase.h | |
| NumEntities | int32 | Number of entities to spawn. | MassEntitySpawnDataGeneratorBase.h | |
| PostSpawnProcessors | TArray< TSubclassOf< UMassProcessor > > | Processors that are run for all entities after they entities for a MassSpawner are initialized. | MassEntitySpawnDataGeneratorBase.h | |
| SpawnData | FInstancedStruct | Spawn data that is passed to the InitSpawnDataProcessor. E.g. the data could contain array of locations, one for each entity. | MassEntitySpawnDataGeneratorBase.h | |
| SpawnDataProcessor | TSubclassOf< UMassProcessor > | Processor that understands how to apply SpawnData to the spawned entities. | MassEntitySpawnDataGeneratorBase.h |