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API > API/Plugins > API/Plugins/MassSpawner > API/Plugins/MassSpawner/AMassSpawner
- AActor::PostRegisterAllComponents()
- AMassSpawner::PostRegisterAllComponents()
References
| Module | MassSpawner |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawner.h |
| Include | #include "MassSpawner.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Private/MassSpawner.cpp |
virtual void PostRegisterAllComponents&40;&41;
Remarks
Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.