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API > API/Plugins > API/Plugins/MassSpawner > API/Plugins/MassSpawner/AMassSpawner
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DoDespawning () |
Despawn all mass agent that was spawned by this spawner | MassSpawner.h |
|
void DoDespawning
(
TConstArrayView< FMassEntityHandle > EntitiesToIgnore |
Despawn all mass agent that was spawned by this spawner, except EntitiesToIgnore. | MassSpawner.h |
DoDespawning()
Description
Despawn all mass agent that was spawned by this spawner
| Name | DoDespawning |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawner.h |
| Include Path | #include "MassSpawner.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Private/MassSpawner.cpp |
UFUNCTION (BlueprintCallable, Category="Spawning")
void DoDespawning()
DoDespawning(TConstArrayView< FMassEntityHandle >)
Description
Despawn all mass agent that was spawned by this spawner, except EntitiesToIgnore.
Any EntitiesToIgnore previously spawned by this spawner will remain spawned and tracked by this spawner.
| Name | DoDespawning |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Public/MassSpawner.h |
| Include Path | #include "MassSpawner.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassSpawner/Private/MassSpawner.cpp |
void DoDespawning
(
TConstArrayView< FMassEntityHandle > EntitiesToIgnore
)